Collect while the meadow moves against you
Meadow Survivor makes a simple gathering task depend on movement and timing. Eight seeds are spread across a small meadow, and wandering thorns move toward the player. A route that looks convenient at the start can become crowded as hazards approach. The goal is to collect every seed before losing your health. The meadow uses original geometric artwork and its own game rules rather than the environments or assets of the named inspirations.
Clear nearby thorns at the right moment
Move with WASD, arrow keys or the touch controls beneath the player. Action clears thorns within a nearby area, then takes two seconds to become available again. Because the action has a cooldown, pressing it before a thorn is close can leave you waiting when the route becomes dangerous. Try giving yourself space to collect a seed and turn away, then use the action when a hazard threatens that route.
Watch the seed and heart counters
The seed counter shows progress toward the eight-seed goal, while the heart counter shows how many hits remain. Contact with a thorn can reduce health. Gathering all eight seeds wins the run; losing all health ends it. Restart resets the meadow, collectibles and hazards. Replaying this free example uses no generation credit, so you can compare a route that follows the edge with one that crosses the middle.
Describe how collecting changes survival
When planning a similar original game, specify how many items must be gathered, how quickly hazards approach and how often the main action can be used. Ask for visible health and collection counters so you can test those rules. Avoid adding many upgrades before the basic loop works. This handcrafted example demonstrates the intended scale; a generated game is a separate attempt whose movement, damage, cooldown and completion rules still need to be played through.