Read the platforms before you jump
Portal Hop combines a short sequence of jumps with a portal that changes the route to the exit. Floating platforms make the next destination easy to identify, while three light orbs provide a clear collecting goal. Moving straight toward the green exit is not enough: you need to collect the orbs and use the blue portal. The shapes, level and game code are original; the commercial game names describe gameplay inspirations only.
Jump from a stable position
Use Left and Right or A and D to move. Up, W or the Action button jumps; the controls beneath the player provide the same actions on touch screens. A jump begins when the character is on a platform. Release and press the jump control again for the next jump rather than relying on a continuous hold. Falling below the room ends the attempt, and Restart lets you begin the same puzzle again.
Collect three orbs to activate the route
Watch the orb counter as you move between platforms. Once all three are collected, entering the blue portal transfers you toward the final part of the room. The green exit still requires you to reach it. This links the puzzle and platforming mechanics: collecting changes which route is available, and jumping is how you reach the objects that unlock that route. Try checking each platform for an orb before moving on.
Design a smaller portal puzzle first
For an original browser-game brief, start with one room, reachable platforms and two fixed linked portals. Describe the collecting condition and the exit location in relation to the portal. A system for placing portals anywhere introduces more rules than this example needs. Portal Hop is a handcrafted demonstration of a small interaction, not a generated copy of its inspirations. Your own generation may need reachability checks and another attempt before the puzzle works as intended.