What text to game means here

Text to game means using a written brief to generate game code you can play. On this site, you also choose two different gameplay inspirations. The output is an original Canvas 2D browser game with geometric artwork, saved privately to your account. It is a small prototype rather than a copy of the games you name. This guide describes how to write a brief for that format; it is not a workflow for combining installed commercial games.

Write five things the player can understand

Describe the space, movement controls, main action, win condition and loss condition. “Make a fun adventure” leaves all five open. A more useful brief is: “One small garden, WASD movement, Space to dash, collect six seeds to unlock a gate, and lose after three hits.” Use visible, countable goals so you can tell whether the generated game follows the brief. Keep one main action until the loop is playable.

Prompt example: exploration and dodging

Choose Stardew Valley and Vampire Survivors as inspirations, then select Survive & collect. Brief: “Create a small top-down garden with original geometric artwork. Move with WASD or arrow keys and press Space to dash. Collect six seeds scattered around the garden while avoiding slow-moving thorns. Taking three hits ends the run. Collecting all six seeds unlocks an exit gate; reaching it wins. Show seed count and remaining health, and provide a restart button.” This is a suggested brief, not a claim that we generated or playtested this exact result.

Prompt example: jumping and spatial puzzles

Choose Super Mario and Portal as inspirations, then select Platform jumper. Brief: “Build one original 2D room with simple shapes. Move with left and right arrows and jump with Space. Two fixed, linked portals transport the player between platforms. Collect three keys, use the portals to cross the room and reach an exit. Falling into a pit ends the run. Keep every required platform reachable and include restart.” Fixed portals keep the first puzzle smaller than a system for placing portals anywhere. You still need to test reachability in the generated result.

Use the brief in the browser game maker

Open Create, put the two inspirations in their respective fields and paste your brief into “Make it your own.” Select a game style that matches the controls. Sign in with Google and complete human verification when generation is available. The page shows current availability and generation cost. The examples above fit the existing form; this is not a separate text-only mode or a promise of unrestricted game creation.

Evaluate the playable loop, not just the first screen

Test movement in every direction and try the main action near obstacles. Check that collectibles can be reached, that the goal actually triggers a win, and that the stated hazard can end a run. Restart after both outcomes. For the garden brief, verify that collecting five seeds cannot open the gate and that the sixth one can. For the portal room, check both portal exits and every required jump. Automatic startup checks do not replace these gameplay checks.

Simplify an overambitious prompt

If the idea needs a large world, complex equipment, networked multiplayer and several combat systems, choose one interaction to explore first. A short game with a working goal is easier to evaluate than a long feature list. A later generation is another attempt, not a guarantee that every detail will be preserved. This tool does not offer an in-place editing conversation. Record what you want to change in your next brief rather than assuming a follow-up instruction will modify the saved game.

Play the examples and keep the result

Our three free premade examples show the intended scale without requiring an account. They are handcrafted examples, not evidence that the prompts in this guide produce those games. Generated games save privately to My games, where you can play them online or download a standalone HTML copy. Use that output when you want a small original browser experiment. A mod, a party-question generator or a full commercial game needs a different tool.